Early Access Tracking

Development Roadmap

Track live progress, feature completions, upcoming additions, and active explorations for The Thrill of the Fight 2.

Welcome

3

About This Roadmap

About this Roadmap

Details
**Being in Early Access means we can continue to develop the game with feedback from our community.** We want feedback and input from our players, which is why we’re sharing our Roadmap. You can see: - which urgent issues we’re tackling, - what we’re features and content shipping - what’s work in progress - what’s coming up. **Our Roadmap is for informational purposes only. These are our best estimation of planned work, but some things can and will change as we find better or different ideas, solutions or directions.** We want to hear from our players in our Discord - jump into the The development, timing and release of any functionality, content, and features will ultimately be decided at the discretion of the team, and some things will definitely change! Transparency is a core value for us, however, so we will work hard to be clear with our players on our progress and plans, and any changes we make.

Our Discord Community

Details
[Click here to go to our Discord Community](http://discord.gg/TheThrillOfTheFight2 "‌")

Recently Completed

69

New Venue: Small Outdoor Stadium

Additional Premium Branded Gear and Apparel

Round Count

1.3.2 Damage Tuning

Monitor new Damage Analytics + Player Feedback to help determine damage & gameplay balance. Damage system tuning

V7 Damage Changes

Counter System

Body Effort for Downwards Punches

Investigate tracking issue bug reports

Fix Christmas Bugs

Career difficulty selection

New Venue: Meeting Hall

Coach advice system

Coach for the player

Contextual Knockdown Animation System

Sparring Mode

Player Stance Improvements (bladed)

Improve clinch detection & penalties

Single Player Game Modes

Tutorials

Reduce joystick movement speed while throwing punches constantly

ONGOING: Work with server provider to determine which data centers are performing well or performing poorly to help them optimize latency as much as possible.

Improve body effort reward in damage

Improve blocking & glove size, soft blocking system

Rework body stun mechanic

Live Damage Analytics to help guide development and review gameplay balance

Return short term punishment and revise long term punishment

Improve hit registration

New Venue: Hotel Conference Room

Translations (Text UI)

Improve punch force calculation

Rework stun and other damage mechanics

Turn on the weak point system

Controller/hand calibration

Public lobby browser

Improvements to clinch system logic

Improve guard stiffness

Penalty system for turning back towards opponent.

Penalty system for continuously looking down to hide your head.

Reduce unexpected damage spikes from straight-arm punches

Show more details in-match related to connection quality

Reduce effect of Wi-Fi variability on latency

Implement Meta file validation to help prevent cheating

Adjustments to clinch activation

Details
- Make blame more clear - Reduce amount of unnecessary voice lines

Allow more freedom for joystick controls

Details
Currently testing: - Provide option to turn off “auto turn”. - Increase the maximum value for the circle size option

Trigger clinch system if a player tries to walk through their opponent

Fix permanent white screen stun bug

Allow players to limit matchmaking to their movement type

Fix calibration exploit

HALFBRICK CLOSED FOR HOLIDAYS FROM DEC 19 TO JAN 6

Allow players to specify a minimum play area size they're willing to fight in

Increase standing mode back-up speed so you don't feel "stuck" to your standing mode opponent

Continue to optimize matchmaking people together with good ping

Add a height limit to matchmaking

Identify and fix bugs related to round score appearing to be cleared when you score a knockdown

Identify and fix bugs related to punishment

Fix visible lag / movement delay issue that occurs in some matches

Count extra damage to boxers that have their arms out

Make corner more clear during winner announcement (especially in MR)

Determine why some players can't join matchmaking and get stuck at "starting search"

Determine why some players are having arm length calibration issues

Figure out why players are sometimes allowed to quit or disconnect without it counting as a loss

Make it less possible for players to stop playing the game and force the remaining player to quit and take a loss

Make it clearer that roomscale mode is available and how to use it

Make standing mode less restrictive

Increase controller vibration

Fix damage display issues on the boxing dummy

Mixed Reality - First Pass

Hit Reactions - First Pass

In Progress

6

Calibration Upgrades

IK (player body) and High Guard Upgrades

Skip Break Function

Damage System Upgrades

Visual Damage System (bruising, swelling, cuts)

Details
![image.webp](https://trello.com/1/cards/673e83b838d2aa731dea5a7c/attachments/69fbfc6b3a5ecb39a51cc66a/previews/69fbfc6c3a5ecb39a51cc67a/download/image.webp)

Additional gear customisation options

Planned

30

AI Stamina System

Improve AI animation fluidity and responsiveness

AI Memory & Prediction Capabilities

Add additional AI boxer variety, different boxing styles

Additional Singleplayer Content

Official E-Sports Competitions

'Sparring' Mode - No damage, point system

Singleplayer Leaderboards

Contextual Knockdown Animations to Multiplayer

Investigate latency issues

Additional Hairstyles

Additional Training Equipment & Challenges

In game immersive round timer

Friends List

Adjust Training Dummy/Mirror/Sparring Height

Additional Gear (shorts, gloves etc)

Voice Chat

Spectator Mode Upgrades

Expanded winner announcement

Lower Body Tracking Improvements

Voice dubbed translations

Details
Translating and recording new dialogue for French, Japanese and Korean

Additions to Multiplayer Game Modes

More stats!

Match History

Match Replay Viewing

Referee Character

UI/Menu Improvements

New Venue: Mid-size Arena

New Venue: Large Sports Arena

New Venue: Large Stadium

Exploring

8

Add value to jabs

Additional community group integration

Mixed Reality Improvements

Additional options for streaming gameplay footage

Spectating of ranked matches

Deeper training options

Add colored hit feedback visual

Player nickname system with voiced announcer lines

Visual Showcase

Early Access Media Kit

Take a sneak peek at customizable fighters, training gyms, and in-game fight arenas in high definition.

Fighter Customization

Gameplay

Character Customization

Main Gym Arena

Venues

The Training Gym

Female Contender

Contenders

Vibrant Player Avatars

Ring Action

Fight Night

Opponent Matchups

Training telemetry

Gameplay

Punch Telemetry & Stats

Boxing sparring

Combat

Heavyweight Class Sparring