Early Access Tracking
Development Roadmap
Track live progress, feature completions, upcoming additions, and active explorations for The Thrill of the Fight 2.
Welcome
About This Roadmap
About this Roadmap
Details
**Being in Early Access means we can continue to develop the game with feedback from our community.**
We want feedback and input from our players, which is why we’re sharing our Roadmap. You can see:
- which urgent issues we’re tackling,
- what we’re features and content shipping
- what’s work in progress
- what’s coming up.
**Our Roadmap is for informational purposes only. These are our best estimation of planned work, but some things can and will change as we find better or different ideas, solutions or directions.**
We want to hear from our players in our Discord - jump into the The development, timing and release of any functionality, content, and features will ultimately be decided at the discretion of the team, and some things will definitely change! Transparency is a core value for us, however, so we will work hard to be clear with our players on our progress and plans, and any changes we make.
Our Discord Community
Details
[Click here to go to our Discord Community](http://discord.gg/TheThrillOfTheFight2 "")
Recently Completed
New Venue: Small Outdoor Stadium
Additional Premium Branded Gear and Apparel
Round Count
1.3.2 Damage Tuning
Monitor new Damage Analytics + Player Feedback to help determine damage & gameplay balance. Damage system tuning
V7 Damage Changes
Counter System
Body Effort for Downwards Punches
Investigate tracking issue bug reports
Fix Christmas Bugs
Career difficulty selection
New Venue: Meeting Hall
Coach advice system
Coach for the player
Contextual Knockdown Animation System
Sparring Mode
Player Stance Improvements (bladed)
Improve clinch detection & penalties
Single Player Game Modes
Tutorials
Reduce joystick movement speed while throwing punches constantly
ONGOING: Work with server provider to determine which data centers are performing well or performing poorly to help them optimize latency as much as possible.
Improve body effort reward in damage
Improve blocking & glove size, soft blocking system
Rework body stun mechanic
Live Damage Analytics to help guide development and review gameplay balance
Return short term punishment and revise long term punishment
Improve hit registration
New Venue: Hotel Conference Room
Translations (Text UI)
Improve punch force calculation
Rework stun and other damage mechanics
Turn on the weak point system
Controller/hand calibration
Public lobby browser
Improvements to clinch system logic
Improve guard stiffness
Penalty system for turning back towards opponent.
Penalty system for continuously looking down to hide your head.
Reduce unexpected damage spikes from straight-arm punches
Show more details in-match related to connection quality
Reduce effect of Wi-Fi variability on latency
Implement Meta file validation to help prevent cheating
Adjustments to clinch activation
Details
- Make blame more clear
- Reduce amount of unnecessary voice lines
Allow more freedom for joystick controls
Details
Currently testing:
- Provide option to turn off “auto turn”.
- Increase the maximum value for the circle size option
Trigger clinch system if a player tries to walk through their opponent
Fix permanent white screen stun bug
Allow players to limit matchmaking to their movement type
Fix calibration exploit
HALFBRICK CLOSED FOR HOLIDAYS FROM DEC 19 TO JAN 6
Allow players to specify a minimum play area size they're willing to fight in
Increase standing mode back-up speed so you don't feel "stuck" to your standing mode opponent
Continue to optimize matchmaking people together with good ping
Add a height limit to matchmaking
Identify and fix bugs related to round score appearing to be cleared when you score a knockdown
Identify and fix bugs related to punishment
Fix visible lag / movement delay issue that occurs in some matches
Count extra damage to boxers that have their arms out
Make corner more clear during winner announcement (especially in MR)
Determine why some players can't join matchmaking and get stuck at "starting search"
Determine why some players are having arm length calibration issues
Figure out why players are sometimes allowed to quit or disconnect without it counting as a loss
Make it less possible for players to stop playing the game and force the remaining player to quit and take a loss
Make it clearer that roomscale mode is available and how to use it
Make standing mode less restrictive
Increase controller vibration
Fix damage display issues on the boxing dummy
Mixed Reality - First Pass
Hit Reactions - First Pass
In Progress
Calibration Upgrades
IK (player body) and High Guard Upgrades
Skip Break Function
Damage System Upgrades
Visual Damage System (bruising, swelling, cuts)
Details

Additional gear customisation options
Planned
AI Stamina System
Improve AI animation fluidity and responsiveness
AI Memory & Prediction Capabilities
Add additional AI boxer variety, different boxing styles
Additional Singleplayer Content
Official E-Sports Competitions
'Sparring' Mode - No damage, point system
Singleplayer Leaderboards
Contextual Knockdown Animations to Multiplayer
Investigate latency issues
Additional Hairstyles
Additional Training Equipment & Challenges
In game immersive round timer
Friends List
Adjust Training Dummy/Mirror/Sparring Height
Additional Gear (shorts, gloves etc)
Voice Chat
Spectator Mode Upgrades
Expanded winner announcement
Lower Body Tracking Improvements
Voice dubbed translations
Details
Translating and recording new dialogue for French, Japanese and Korean
Additions to Multiplayer Game Modes
More stats!
Match History
Match Replay Viewing
Referee Character
UI/Menu Improvements
New Venue: Mid-size Arena
New Venue: Large Sports Arena
New Venue: Large Stadium
Exploring
Add value to jabs
Additional community group integration
Mixed Reality Improvements
Additional options for streaming gameplay footage
Spectating of ranked matches
Deeper training options
Add colored hit feedback visual
Player nickname system with voiced announcer lines
Visual Showcase
Early Access Media Kit
Take a sneak peek at customizable fighters, training gyms, and in-game fight arenas in high definition.
Gameplay
Character Customization
Venues
The Training Gym
Contenders
Vibrant Player Avatars
Fight Night
Opponent Matchups
Gameplay
Punch Telemetry & Stats
Combat